During a recent presentation at the Capcom Open Conference RE: 2026, programmer Satoshi Ishida discussed the future integration of artificial intelligence in game development at the company. According to reporting by The Verge, the presentation was titled “The Outlook and Future of the REX Project, Further Evolving the RE Engine for […]” and pointed toward a corporate direction where the studio intends to build games alongside artificial intelligence tools.
The REX Project and RE Engine
The RE Engine serves as Capcom’s proprietary software foundation for developing modern titles. The REX Project appears to be an initiative focused on evolving this engine using artificial intelligence technologies. While the studio’s upcoming game Pragmata features thematic elements related to the potential dangers of AI, the company’s internal development strategy embraces the technology for production workflows.
What Remains Unclear
The presentation outlines a general trajectory for AI adoption, but the announcement did not specify which exact development tasks will be handled by artificial intelligence, how artists and programmers will collaborate with the systems, or a concrete timeline for when REX Project tools will be implemented in shipped titles. These operational details remain unknown.
As Capcom continues to develop its proprietary engine technology, observers will watch to see how these internal AI initiatives shape upcoming software releases.
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